![]() I create a new version of X-Packer and X-rey when a new WWE game is released, this requires a separate license from the previous years X-Packer. Please contact me at if you would like to purchase the software.Īlso please note the following with regards to the licensing model: Rewrote the weight export and import scripts to fix the rigging on custom yobj files. The reverse triangle strip method I am using here was discovered by Thanks to him for sharing the information with me which enabled me to complete the reverse triangle strip code i’ve been working on for a few years. To use this function, turn the "Import faces" on. Other meshes such as body parts, hair, etc don't work for the time being but I'm looking into this further. This is still in beta testing and only works for static objects such as arena's, props and also works for the head meshes for wrestlers. Custom mesh import, meaning that you can import meshes from other games or meshes you create yourself into a yobj. (Right click a head mesh and select "Load animations 2k18 upwards) Added support for animation meshes on 2k18 models upwards. Textures previews are not fully support, however the uv's are generated, so you can apply textures in your 3d modelling application (3dmsax, blender,etc) Added support for the 2k20 mdl format i.e viewing / importing / exporting. This allows you to quickly change values on a single screen. Coded functions to edit the header information for meshes in a yobj file. Coded functions to set facial animations of 2k18 upwards models to a neutral position This solves the problem of uv's importing incorrectly. The normal / uv color data is moved when a custom is injected and this offset value is changed in the header of the mesh. Recoded the uv import function when importing custom meshes. Thanks to providing me with the algorithm for generating pofo's. Recoded the export all functions for the UFC ps4 models ![]() Increased length of shader name inputs allowing for longer shader names ![]() Read and export creation studio Sub object meshes Fully custom yobj's using meshes of any size (accessed using ctrl+p) (video tutorial here: ) Recoded the extract and inject smaller functions to work with PC models It has other functionalities related to the models such as animation meshes, importing an exporting of meshes etc. X-Rey is a program used to view, export and import the yobj and mdl 3d model formats of the WWE series of games. ![]()
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